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Adding fantasy grounds content to steam for mac
Adding fantasy grounds content to steam for mac








adding fantasy grounds content to steam for mac
  1. #Adding fantasy grounds content to steam for mac how to
  2. #Adding fantasy grounds content to steam for mac update
  3. #Adding fantasy grounds content to steam for mac license

Hidden items should be in a separate layer and you should ensure that you have all the necessary rights to redistribute any art that you use in your product. You will need to provide images, maps in both DM and player view and make sure they will work with a grid attached to them per 5' step. Generally, adventure modules, map packs, portrait packs, image packs, and token packs are the easiest to add to Fantasy Grounds. What sort of products are easy to add support to Fantasy Grounds? While we would like to help you, we simply don't have the resources to build additional rulesets. In most cases, we (SmiteWorks) are not interested in building a new system. These are not trivial to build and take a significant amount of time and effort. A ruleset should be developed and built by you or someone close to you before you ever consider adding it to a Kickstart project as a reward or add-on. Deliver your KS project without FG first and then investigate how you can build a ruleset. If so, then you probably should not do this as part of a Kickstarter.

adding fantasy grounds content to steam for mac

Once produced, updates to the product are required to go through the same process and are therefore not as immediate as the FG Forge would allow.ĭoes your Kickstarter require a new ruleset or new game mechanics that don't already exist in Fantasy Grounds? This additional processing adds more time to the delivery and oversight of every step of the process. In addition, content that is produced for our storefront will undergo a more thorough review by our production staff.

#Adding fantasy grounds content to steam for mac license

The license agreement can be customized to accommodate specific requirements. Products produced under a direct license are sold on the main Fantasy Grounds storefront instead of through the FG Forge storefront, and also on our Steam page as DLC. SmiteWorks reserves this option for bigger licenses, such as for new game systems, where the Intellectual Property owner already has an established fan-base and following. Visit the DMsGuild FAQ about Fantasy Grounds to read more. The biggest is that content distributed through can only ever be distributed there and that you are granting several rights to your work products to by agreeing to distribution through that channel. Please note that has separate licensing restrictions that you must also agree to. We receive a flat percentage of these sales. We have an agreement in place with to allow people to distribute Fantasy Grounds modules through their site.

#Adding fantasy grounds content to steam for mac how to

See this link to discover what sort of options are available and for links to greater details on how to create the various files directly. They remain up to date.Ĭontent is secured in a per-user encrypted format Updates are automatically delivered to users who purchase or subscribe to your content.

#Adding fantasy grounds content to steam for mac update

You can update the products whenever you want and they go live after a brief moderation period

adding fantasy grounds content to steam for mac

Royalty rates and payment details are specified in the Crafter Agreement You can modify and edit the product descriptions, prices, and files directly You can create as many products as you want and price them however you like. You can sign up as a Creator on your own. This is the fastest way to get onto our marketplace The benefits of this approach are as follows: If you own the Intellectual Property that you hope to convert to Fantasy Grounds, you can self-publish this on the FG Forge. This is the recommended approach for most creators.

adding fantasy grounds content to steam for mac

Self-publishing through the FG Forge (recommended) Look below for more information but don't proceed at all until this has been addressed. Each of these methods govern how the products will be sold and distributed and how royalties and commissions are divided out. The only pre-approved channels available are the FG Forge, and the DMsGuild. You cannot offer an unlocked Fantasy Grounds module for your Kickstarter without first acquiring a license and discussing it with SmiteWorks.ĭo you have a LICENSE AGREEMENT as a publisher with SmiteWorks?Īll Fantasy Grounds compatible products require a license agreement, or must be done through pre-approved channels. This applies to producing Fantasy Grounds modules on your personal website, storefront, on our forums, or as part of a Kickstarter.










Adding fantasy grounds content to steam for mac